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Rachel's unused blue Mitsubishi Lancer Evolution VIII GSR (CT9A). However, you can only set up to a maximum of 12 presets to be available in the Sponsor Cars section. The unused presets can be restored in the PC version by setting their IsFESponsorCar from False to True using Binary. Apply the below code for the USA PlayStation 2 version of the game to modify the first sponsor car to an unused preset car. The RX-8 preset can still be seen in pre-release gameplay videos. The first was a red Mazda RX-8 (SE3P), and the other was a blue Mitsubishi Lancer Evolution VIII GSR (CT9A). Quick race entries exist still.įour unused preset cars exist, two of these depict early versions of Rachel's car. GT: It is unknown what this mode would've been.This time around, there is a little bit more leftover, including an icon, which shows that you likely would've showed off your car by opening its scissor doors, or showing off its hydraulics. Quick race entries and icons still exist.
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Lap Knockout likely would've remained the same as it did in the first Underground. Race Knockout was a tournament style Knockout mode, as the last place player in points would've been eliminated after that round.
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Two variations would've existed- Race Knockout and Lap Knockout. Knockout: This game mode did appear in the first game, however sometime before Underground 2's release it was cut.Only quick race entries are leftover, as the icon exists, however it is simply the placeholder icon, implying that it was likely scrapped early in development. Burnout: Presumably the Smoke Show game mode cut from the first game.Leftovers exist here, including icons and quick race entries. There were also supposed to be Drag and Drift tournament modes as well. Tournament: Removed altogether here, while in the first Underground it remains in story mode.
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